I wrote a code :
public class GameWindow extends JFrame implements WindowListener {
public GameWindow( ) {
super("Window");
DisplayMode origDisplayMode = null;
GraphicsDevice graphicsDevice= null ;
GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice\[\] devices = graphicsEnvironment.getScreenDevices();
// put graphical devices into array
for(int cnt = 0;cnt \< 1;cnt++){
System.out.println(devices\[cnt\]);
}
//Construct a full-screen object using the first/ active graphicsDevice which has 0 index
graphicsDevice= devices\[0\];
if (graphicsDevice.isFullScreenSupported()){
// Enter full-screen mode witn an undecorated,non-resizable JFrame object
setExtendedState(JFrame.MAXIMIZED\_BOTH);
setTitle("FRAME MAX");
setUndecorated(true);
setResizable(false);
graphicsDevice.setFullScreenWindow(this);
revalidate();
repaint();
Toolkit.getDefaultToolkit().sync(); // to make graphics sync for Linux
System.out.println("OK Full-screen mode is supported");
} else {
System.out.println("XX Full-screen mode is not supported");
}
origDisplayMode = graphicsDevice.getDisplayMode();
// get dimensions from display mode
Dimension dim=new Dimension(origDisplayMode.getWidth(),origDisplayMode.getHeight());
setSize(dim);
setPreferredSize(dim);
setMinimumSize(dim);
setLocationRelativeTo(null);
}
public static void main(String\[\] args) {
AppStarter starter = new AppStarter( args );
SwingUtilities.invokeLater( starter );
}
}
class AppStarter extends Thread
{
private String\[\] args;
public AppStarter( String\[\] args )
{
this.args = args;
}
public void run()
{ //start program here
GameWindow gw=new GameWindow();
gw.setDefaultCloseOperation(WindowConstants.DISPOSE\_ON\_CLOSE);
gw.setVisible(true);
}
}
However, title bar remains there! I just delete "setResizable(false) line and FSEM works like a charm ! Why?