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why does gllookat take only int values ?

843799Dec 17 2001 — edited Dec 17 2001
does anyone know why Transform3D.glLookAt takes only integer values and not real numbers ? Is there some theory on floats being redundant / can simulate using just int values ( for this function) etc ? Also, to get a custom behaviour, is it ok to use glLookAt in each process stimulus call or is it too expensive ?
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Locked on Jan 14 2002
Added on Dec 17 2001
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