why does gllookat take only int values ?
843799Dec 17 2001 — edited Dec 17 2001
does anyone know why Transform3D.glLookAt takes only integer values and not real numbers ? Is there some theory on floats being redundant / can simulate using just int values ( for this function) etc ? Also, to get a custom behaviour, is it ok to use glLookAt in each process stimulus call or is it too expensive ?