Transform3D
843799Jul 12 2001 — edited Jul 27 2001Hello,
I want the Transform3D to reference another object's x, y and z values for it's translational component.
Is this possible? My other alternative would be to implement some interface that acts like a listener to update the transform3D object when the objects own x, y and z values have changed.
Has anyone run into this problem?
THANKS XXX