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Transform3D

843799Jul 12 2001 — edited Jul 27 2001
Hello,

I want the Transform3D to reference another object's x, y and z values for it's translational component.

Is this possible? My other alternative would be to implement some interface that acts like a listener to update the transform3D object when the objects own x, y and z values have changed.

Has anyone run into this problem?

THANKS XXX
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Locked due to inactivity on Aug 24 2001
Added on Jul 12 2001
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