I am still using JOGL's Java3D while JavaFX3D comes of age - far too much still does not work!!
I have been using Java3D 1.5.1 which still works fine.
I have downloaded Java3D 1.6.0_Pre9. This works with b69 but fails with b129 and 1,8,0_20-ea-b05.
I wondered if anyone knows what might have changed to cause the following
3D [dev] 1.6.0-pre9-daily-experimental daily
Exception in thread "main" java.lang.NoClassDefFoundError: com/jogamp/opengl/FBObject
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:259)
at javax.media.j3d.Pipeline$PipelineCreator.run(Pipeline.java:74)
at javax.media.j3d.Pipeline$PipelineCreator.run(Pipeline.java:61)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.j3d.Pipeline.createPipeline(Pipeline.java:91)
at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:837)
at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:274)
at dms.j3d.ViewImageA.<init>(ViewImageA.java:28)
at j3d.EggTFVI.main(EggTFVI.java:35)
Caused by: java.lang.ClassNotFoundException: com.jogamp.opengl.FBObject
at java.net.URLClassLoader$1.run(URLClassLoader.java:372)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:360)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 10 more
Thanks