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Rubberbanding for selection

843799Oct 19 2001 — edited Oct 30 2001
Can anyone give me some insight as to the best approach to rubberband objects (or facets) for selection in Java3d? I have a 3d CAD model loaded and displayed in a scenegraph. The surfaces are created as an IndexedTriangleArray and users need to be able to rubberband groups of triangles.
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Added on Oct 19 2001
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