843799Nov 19 2001 — edited Nov 19 2001
I saw the door example in the Java 3D Tutorial. If you want to open the door, it is rotating around the y-axis which is centered in the cube's body. I am trying to make it look a bit more realistic.
I put a box instead of a cube and I am now trying to rotating thing because the rotating axis of a door is not the center y-Axis but a y-Axis which is located at one side of a door. How can I shift the rotation axis or is there another way to make the rotation look more realistic? I tried to multiply the rotation with a translation, but it does not look perfect.
Can anyone help me?