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Java3D application behaves differently with OpenGL

843799Dec 31 2001 — edited Dec 31 2001
I have an application that works fine on Windows systems with opengl32.dll version 4. But when I try to run it on systems with opengl32.dll version 5, it doesn't display correctly (appears to be a refresh problem).

I bundle the runtime version of Java and Java3d with the application. I can also bundle the dll with the application but I don't know how to force Windows to use it for this particular app (I know, this is a Java forum not Windows).


Why does Java3d behave differently for the newer Windows opengl32.dll and is there a way to fix this?
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Locked on Jan 28 2002
Added on Dec 31 2001