Java 3D and Swing: good idea?
843799Jul 20 2001 — edited Jul 22 2001
I'm currently finishing the first parts of user interface built with Swing components. The canvas is used to display a 2D view on a model track. However, people have expressed interest in rendering a 3D view as well.
Although I know a few things about Java 3D and 3D programming in general, I am left with a question. How easy or difficult is it to display a 3D canvas inside a Swing GUI? I realize I'm probably going to have to disable lightweight components, but even then - is it not too tedious a task to display 3D scenegraphs in a JFrame or JWindow?
Thanks for your help.