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Get WorldCoordinates from Pixel

843799Nov 16 2001 — edited Nov 20 2001

I have read some posts concerning this subject, but none of them helped me.
I need some samplecode for the following:

I use SimpleUniverse. I want to position a plane so that it appears exactly at a certain pixellocation (left upper corner) with an exact width and height in pixel.

I tried a combination of getPixelLocationInImagePlate and getImagePlateToVworld.

The problem is, that I dont know what z-coordinate I should provide. If I set it to 0 it is to close to the other objects, I need it closer to the viewer, but when I use a higher z-value the plane is not positioned the way I want it.

So what I need is:

a piece of code that calculates the world-coordinates of a point with following parameters given:
pixellocation in window, desired z-coordinate of the point
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Locked due to inactivity on Dec 18 2001
Added on Nov 16 2001