I am trying to put together an event history mechanism, so I can record UI events (MouseEvent, KeyEvent ,,,) and play them back later.
My plan is to timestamp these events, and then re-inject them into the event mechanism. I need this to help debugging, where I am occasionally hitting problems after a complex chain of UI activity, where the replay may give me a better chance of tracking these down.
The recording side is fine (I have set the event dispatcher for the Scene so I get all the events...
But I am struggling on the playback side, as event dispatch APIs need a EventDispatchChain.
EventDispatchChain original = scene,getEventDispatcher();
My question is how I get hold of the dispatch chain for the scene?
EventDispatchChain dispatchChainTail = ???
The only way I've found so far that creates the chain is using
which creates the chain internally. But I think this is too late in the overall event processing.
Any tips much appreciated.