Triangulation problem
843799Aug 12 2005 — edited Aug 16 2005Hi,
I got some polygons in a GeometryInfo object. A triangulation is applied automatically. This operation yields several trianlges for each strip.
Now my problem: Some of my strips are concave, some are convex (with respect to a plane) after the triangulation. When I try to change the order of the input vertices, I can influence the outcome.
I want to have only concave strips as a result. How can I detect in advance, which vertices of a strip will form a triangle (and thus find the right order of vertices)?
Thanks for comments!