TCP/IP Error: socket call accept() failed
Hi,
C++ 5.0 multithreaded server on solaris 2.6 crashes and throws "TCP/IP Error: socket call accept() failed" message under load conditions.
Is it possible to increase the TCP socket capacity to handle more number of open files at the application/solaris level? This is required when hundreds of requests needs the socket connection. Any pointer for the solutions is appreciated.
Thanks