[SOLVED] Wireframe architectural 3D rendering?
843799Nov 30 2006 — edited Nov 30 2006I finally found what I needed: I was looking for "Parallel projections"
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I am implementing this in java, so hopefully there may be a helpful API, but I suspect that I just need a good keyword to google with.
I know a fair amount of basic trigonometry, but contemplation of the following leaves me confused, and I can't construct a google query that finds a solution very well:
I'd like to represent what are essentially wireframe polygons from a 3D positional perspective. However, it should be a 3D perspective that does not bother taking into account field of vision or horizon, depth of view, etc. It is more of a map-making/architectual sort of rendering (mostly overhead, from the left, and right, but with the ability to rotate horizontally/vertically -- and I know, must be quite simple). The math to convert a set of X Y Z points and the perspective angles to a 2D plane view must be relatively easy, but I can only find information on straight "real life" wireframe rendering using common depth-oriented rendering techniques.
A java API might be nice, but if there is a specific term for what I am describing, it would be better if I went and learned the math behind it also :)
Thanks!
Message was edited by:
MalcolmCarmen