Rotate object about origin
843799Oct 11 2005 — edited Oct 11 2005Hello,
I created a sphere and moved it to (1, 0, 0). I want to rotate the object about the origin (0, 0, 0), but I don�t know how to do it. I tried to use RotationInterpolator, but it rotated the object about (1, 0, 0).
Does any one know how I could rotate the above object around origin (0, 0, 0)? If so, are there any examples?
Thank you in advance.
Daniel