Perlin Noise
807580Mar 5 2010 — edited Mar 9 2010Hi
I'm looking to use Perlin Noise for procedurally generated maps in an RPG I and a friend are making. I was wondering if anyone has working source code to generate Perlin Noise that they'd like to share. I've tried for many hours to write my own but to sum it up in 2 words: epic fail. I've looked at Ken Perlin's implementation in Java and half of that doesn't even make sense to me, but I do understand how the whole thing works.
Or, does Java have a built in 2D Perlin Noise generator of some kind? Because I haven't been able to find one.
Thanks in advance, Sutasman