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Java FX PulseLogger Paint Tasks takes long how to debug

7a321879-d8a0-4690-9792-29ea5b2ba969Nov 12 2015 — edited Nov 12 2015

Hello I am working on a project for a visualisation and I run it on an iMX6 Freescale Board, everything works well the hardware acceleration is working. But on animations the paint task in the pulselogger output has a count of >100. I would like to find out what is going on in this task and what is taking so long, is there any way of getting more info? I was reading that clipping is an issue and fillrate but I have no idea of how to get more informations what is really the problem in my case.

Any help would be great. thanks

robiw

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Locked on Dec 10 2015
Added on Nov 12 2015
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