Hello I am working on a project for a visualisation and I run it on an iMX6 Freescale Board, everything works well the hardware acceleration is working. But on animations the paint task in the pulselogger output has a count of >100. I would like to find out what is going on in this task and what is taking so long, is there any way of getting more info? I was reading that clipping is an issue and fillrate but I have no idea of how to get more informations what is really the problem in my case.
Any help would be great. thanks
robiw