java 2d graphics, performance issues
843804Feb 7 2005 — edited Feb 8 2005Hi,
ive been working on a project, that requires heavy use of java 2d graphics. My code is probably infact 6000 lines. There is the need fora hell of alot of IF ELSE statements in the graphics method. The performace of my application is absolutley shocking. The application seems to take alot of system resources. For example, just dragging the JFRAME window along the desktop will reult in the frame moving in slow motion. And performace in the application is not great either. Everything seems to be so slow. I have also tried runign the application telling java to use more system memory using the Xms command. Does anybody have any suggestions for a possible solution to this problem?
Thanks in advance