import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.effect.GaussianBlur;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.stage.Stage;
import javafx.util.Duration;
public class AnimatedBackground extends Application
{
// #########################################################################################################
// MAIN
// #########################################################################################################
public static void main(String[] args)
{
Application.launch(args);
}
// #########################################################################################################
// INSTANCES
// #########################################################################################################
private Group root;
private Group grp_hexagons;
private Rectangle rect_background;
private Scene cenario;
// UI
private VBox lay_box_controls;
private Label lab_test;
private TextArea texA_test;
private Button but_test;
// #########################################################################################################
// FX INIT
// #########################################################################################################
@Override public void start(Stage stage) throws Exception
{
this.confFX();
cenario = new Scene(this.root , 640 , 480);
this.rect_background.widthProperty().bind(this.cenario.widthProperty());
this.rect_background.heightProperty().bind(this.cenario.heightProperty());
stage.setScene(cenario);
stage.setTitle("Meu programa JavaFX - R.D.S.");
stage.show();
}
protected void confFX()
{
this.root = new Group();
this.grp_hexagons = new Group();
// Initiate the circles and all animation asynchronously.
for(int cont = 0 ; cont < 15 ; cont++)
{
Circle circle = new Circle();
circle.setFill(Color.WHITE);
circle.setEffect(new GaussianBlur(Math.random() * 8 + 2));
circle.setOpacity(Math.random());
circle.setRadius(20);
this.grp_hexagons.getChildren().add(circle);
double randScale = (Math.random() * 4) + 1;
KeyValue kValueX = new KeyValue(circle.scaleXProperty() , randScale);
KeyValue kValueY = new KeyValue(circle.scaleYProperty() , randScale);
KeyFrame kFrame = new KeyFrame(Duration.millis(5000 + (Math.random() * 5000)) , kValueX , kValueY);
Timeline timeL = new Timeline();
timeL.getKeyFrames().add(kFrame);
timeL.setAutoReverse(true);
timeL.setCycleCount(Animation.INDEFINITE);
timeL.play();
}
this.rect_background = new Rectangle();
this.root.getChildren().add(this.rect_background);
this.root.getChildren().add(this.grp_hexagons);
// UI
this.lay_box_controls = new VBox();
this.lay_box_controls.setSpacing(20);
this.lay_box_controls.setAlignment(Pos.CENTER);
this.but_test = new Button("CHANGE POSITIONS");
this.but_test.setAlignment(Pos.CENTER);
// Change circles position when button is pressed.
this.but_test.setOnAction(new EventHandler<ActionEvent>()
{
@Override public void handle(ActionEvent e)
{
for(Node hexagon : grp_hexagons.getChildren())
{
hexagon.setTranslateX(Math.random() * cenario.getWidth());
hexagon.setTranslateY(Math.random() * cenario.getHeight());
}
}
});
this.texA_test = new TextArea();
this.texA_test.setText("This is just a test.");
this.lab_test = new Label("This is just a label.");
this.lab_test.setTextFill(Color.WHITE);
this.lab_test.setFont(new Font(32));
this.lay_box_controls.getChildren().add(this.lab_test);
this.lay_box_controls.getChildren().add(this.texA_test);
this.lay_box_controls.getChildren().add(this.but_test);
this.root.getChildren().add(this.lay_box_controls);
}
}