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How to code a Shockwave Effect

807606May 20 2007 — edited May 20 2007
There are various points in my game where it would look cool to have a shockwave. (Like when a building blows up)

So right now, I just have:
g.drawOval(x-radius,y-radius,2*radius,2*radius)
where the radius is increasing from '0'

and it looks crappy. Can someone describe to me, or link to me, a method of coding a cool looking shockwave?

Thanks
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Locked on Jun 17 2007
Added on May 20 2007
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