There are various points in my game where it would look cool to have a shockwave. (Like when a building blows up)
So right now, I just have:
g.drawOval(x-radius,y-radius,2*radius,2*radius)
where the radius is increasing from '0'
and it looks crappy. Can someone describe to me, or link to me, a method of coding a cool looking shockwave?
Thanks