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Differences betw. Applet, Frame

843799Apr 13 2003 — edited Apr 21 2003
Hi
Im developping an application, which should support an Globe, a Sphere with a 'Image-Texture', that should support MouseRotating.

The following Code lets the Globe rotate, when it is used inside an Applet.

BoundingSphere bounds = new BoundingSphere();
MouseRotate behavior = new MouseRotate(tg);
tg.addChild(behavior);
behavior.setSchedulingBounds(bounds)


But when I want to run the application as a Frame not as an Applet, the Globe isn't rotatable. Where's the problem?
Thanks Raphael
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Locked on May 19 2003
Added on Apr 13 2003
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