Differences betw. Applet, Frame
843799Apr 13 2003 — edited Apr 21 2003Hi
Im developping an application, which should support an Globe, a Sphere with a 'Image-Texture', that should support MouseRotating.
The following Code lets the Globe rotate, when it is used inside an Applet.
BoundingSphere bounds = new BoundingSphere();
MouseRotate behavior = new MouseRotate(tg);
tg.addChild(behavior);
behavior.setSchedulingBounds(bounds)
But when I want to run the application as a Frame not as an Applet, the Globe isn't rotatable. Where's the problem?
Thanks Raphael